Game Trailer
Team Info
Meet Team RoboKraken
Oisín Murphy
Roles
Character Design, Virtual Reality Lead
Technologies
Unity, Blender, SteamVR, Substance Painter
Dylan Reilly
Roles
Scrum Master, Level Designer
Technologies
Unity, 3DS MAX, Substance Painter, Maya, Excel
Jason Lynch
Roles
Lead Unity Dev, A.I and Performance
Technologies
Unity, Visual Studio, C#
Eoghan Maguire
Roles
Sound Designer, Sound Programmer
Technologies
Unity, Reaper, Audacity, FMOD, PureData
Individual Portfolios
Oisín Murphy: Click Here
Dylan Reilly: Click Here
Jason Lynch: Click Here
Eoghan Maguire: Click Here
CV's and LinkedIn
Oisín Murphy
LinkedIn: Click Here
Dylan Reilly
LinkedIn: Click Here
CV: Click Here
Jason Lynch
LinkedIn: Click Here
CV: Click Here
Eoghan Maguire
LinkedIn: Click Here
Game and External Media
Game Download: Click Here
Level Walkthrough (commentary): Click Here
Level Walkthrough (no commentary): Click Here
360 Environment Showcase: Click Here
GitHub Repo: Click Here
Scrumwise: Click Here
CA Cover Sheets
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Download Team-Project-Cover-Sheet-Jason-Lynch.docx
Team-Project-Cover-Sheet-Jason-Lynch.docx Details
- Tuesday, 19 May 2020 [31.4KB] -
Download Team-Project-Cover-Sheet-Dylan-Reilly.docx
Team-Project-Cover-Sheet-Dylan-Reilly.docx Details
- Tuesday, 19 May 2020 [29.2KB] -
Download Team-Project-Cover-Sheet-Eogh-Maguire.docx
Team-Project-Cover-Sheet-Eogh-Maguire.docx Details
- Tuesday, 19 May 2020 [30.5KB] -
Download Team-Project-Cover-Sheet-Oisín-Murphy.docx
Team-Project-Cover-Sheet-Oisín-Murphy.docx Details
- Tuesday, 19 May 2020 [36KB]
What is "The Thinking City"
The Back of the Box Description
The Think City is a first person virtual reality game set in an abandoned, underground city of the future. After receiving a mysterious invitation to visit the city, you arrive to find it in a hollow and decrepit state, devoid of any life. With your AI companion T.R.I.S.H you must make your way through the abandoned districts, dodging killer robots and navigating an ever shifting environment in an attempt to unravel the city's secrets and uncover what fate really befell the residents of The Thinking City.
The Level: Science Facility
What the team has developed is a "vertical slice" of the game, a single level set in the middle of the game to show off what we can do. In this level the player must navigate a small science facility made up of a number of rooms. The doors in this area will open and close around them, closing off some paths and opening up new ones.
Image Details: Isometric Level View; No Lighting
The Enemy: Tainted General Service Assistant (GSA)
While navigating this environment, the player must be constantly aware of the corrupted killer robot roaming the halls. While quite dumb, this robot/monster hybrid will pursue the player relentlessly if catches sight of them. With no way to fight back against this machine your only options are to run or to hide, tracking it by it's heavy footsteps and the eerie recordings it plays from it's late creators.
Image Details: GSA Mid Chase, Pursuit State
The Goal: Escape!
Aside from staying alive, the players main goal is to find three key cards scattered throughout the environment which will allow them to escape, although their reprieve won't last for long...