Dylan Reilly
About Me
My name is Dylan Reilly and I am a fourth year student studying computing in games development. I take a particular interest in the programming and 3D modelling aspect of my course, in particular 3DS MAX. I like to be organised and punctual, traits which lend themselves well to my work as scrum master on my final year games design project. I also have a lot of experience dealing with people from my part time customer service job, which helps me in my role as class representative. My personal hobbies include gaming, tinkering with and collecting airsoft guns and martial arts.
For more info on my experience with this project you can view my journal by following the link here.
Scrum Master
My work as Scrum Master includes:
- Creating and organizing the product backlog
- Planning sprints and releases
- Managing the team mid-sprint to ensure we meet our deadlines
- Balancing workload so to not overload the team
Follow this link to an expanded page on my work as Scrum Master.
Level Design
My work as Level Designer includes:
- Building both high and low poly assets for the level
- Designing modular assets to build the environment
- Checking models for visual issues/ngons
- Unwrapping and texturing assets
- Building the level in engine
Follow this link to an expended page on my work as Level Designer.
About The Thinking City
Game Concept
The Thinking City is a First Person Stealth/Suspense game set in an abandoned, scientifically advanced city. The player must navigate a constantly changing environment and avoid hostile robots to survive and ultimately uncover what happened to The Thinking City.