Multiplayer Integration

 

Within Multiplayer Integration, I design and develop various systems which allow our game to be integrated across a network. This includes the creation of game rooms and lobbies, as well as the instantiation of various prefabs and game objects to allow synced cross-network gameplay and interaction.

 


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Local Multiplayer

Multiplayer Integration - Local Multiplayer

Multiplayer Test

Multiplayer Integration - Multiplayer Test

Network Objects

Multiplayer Integration - Network Objects

Multiplayer Motion

Multiplayer Integration - Multiplayer Motion

Multiplayer Race

Multiplayer Integration - Multiplayer Race

Multiplayer Update

Multiplayer Integration - Multiplayer Update

Syncing Race

Multiplayer Integration - Syncing Race

Player Nickname

Multiplayer Integration - Player Nickname

Player Tag

Multiplayer Integration - Player Tag

Player Offset

Multiplayer Integration - Player Offset

Race Notification

Multiplayer Integration - Race Notification

Race Demo

Multiplayer Integration - Race Demo

Syncing Strokes

Multiplayer Integration - Syncing Strokes

Reflection

Multiplayer Integration - Relfection
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