Multiplayer Integration
Within Multiplayer Integration, I design and develop various systems which allow our game to be integrated across a network. This includes the creation of game rooms and lobbies, as well as the instantiation of various prefabs and game objects to allow synced cross-network gameplay and interaction.
Add comment
Details
Local Multiplayer
Multiplayer Test
Network Objects
Multiplayer Motion
Multiplayer Race
Multiplayer Update
Syncing Race
Player Nickname
Player Tag
Player Offset
Race Notification
Race Demo
Syncing Strokes
Reflection