Level Design & Implementation

After semester 1, my secondary role of music designer was swapped with another team member, Sean.
In exchange, I took on Level Design & Implementation as my secondary role.

Level Reorganisation

This was the first step after taking on the Level Designer role. I was in charge with making the level look more orderly as it was a bit scattered before.
To do this I took all the assets in the scene and placed them in a logical way, so that from a player's perspective the space in the level was more cohesive.

 

 

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