Dylan Goncalves Martins
AI Programmer
Greetings Traveler!
My name is Dylan Goncalves Martins and I'm a member of Team Red Axes developing the Norse Mythology themed Hack n' Slash game Norsevar!
During this project, I mainly focused on the AI. This includes the design and implementation of multiple enemies with different attacks and behaviors.
You can check out my work for this project below.
Team Logo
About
Norsevar
Norsevar is a Norse mythology-themed roguelite dungeon crawler game with a Hack n’ Slash combat system. The player plays as a Viking with a one-handed axe and a shield, fighting his way through randomly generated rooms filled with enemies. Each room has to be cleared before being able to proceed to the next.
During the run, the player occasionally receives random upgrades, which either increase his character stats (ex.: Attack damage, Health points, Armor, ...) or changes/enhances one of the abilities of the character (ex.: Dashing spawns an axe that spins around on the spot, dealing damage to enemies in its reach.). When the player dies, he respawns in his base, where he can buy permanent upgrades for his character and start the game again. After a set amount of rooms are cleared, a boss appears, which has to be defeated to move to the next layer. The game ends after the boss on the last layer is defeated.
Lead AI
Programmer
- Research performant ways to implement AI in Unity
- Implement AI into the game
- Research how to implement coordinated movement (for wolves)
Git
Master
- Setup/Maintain a clean/comprehensive git page for the project
- Force reviews before merges with the master branch
- Setup naming convention for git and code
Lead
Tester
- Create game builds for testing
- Organise testing sessions
- Collected tester data
- Analyse data