Loïc Dornel - Narration & Room Generation
I am Loïc, and I am part of the Red Axes team. I am responsible for narration and room generation, and I will also aid with the UI.
Room generation is the backbone of a roguelite, so having good generation is essential. Narration isn't as important, but it will help tie the whole game together and make it more than an old-school arcade game with score counters in lieu of plot.
So far, the only challenge I anticipate with narration is trying to fluidly weave it into the gameplay loop. When it comes to room generation, the biggest problems will be translating the theory to Unity, ensuring the generation isn't too resource-intensive and adapting dungeon-like layouts to a forest environment.
Having done a bit of research about room generation for the Research Methods module, I have already found some conference papers on the subject, listed in the Documentation tab.