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  • Narrative - Backstory
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  • Narrative - Storytelling Assets
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  • Game Design - Gameplay Mechanics and Loop
  • Game Design - Level Layout
  • Game Design - Progression Methods
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  • Level Design - Caleb's Room
  • Level Design - Island Redesign
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  • UI/UX Design - Personas
  • UI/UX Design - HUD
  • UI Design - Menus
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  • Sound Design - Core Concepts
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  • Sound Design - Soundtracks
  • Sound Design - Audio Recordings
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  • Art - Enemy Designs
  • Art - Concept Art
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  • Releases - Pre-Production
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  • Releases - Post-Production
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  • Scrumwise
  • User Testing
  • User Testing - Initial Survey
  • User Testing - Concept Prototype
  • User Testing - Informal Walkthrough
  • User Testing - Sounds, Models and Gun Mechanics
  • User Testing - UI and Level Layout
  • User Testing - Narrative And Game Design
  • User Testing - Production-Level and UI Re-Design
  • User Testing - Final Game
  • Scrumwise - Concept Phase
  • Scrumwise - Pre-Production
  • Scrumwise - Production Release
  • Scrumwise - Post-Production
  • Bibliography

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chronos_logo_transparent_Cropped.png

| Chronos by Unite |

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  • Team
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  • User Testing
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