Brandon Regan - Team Leader, Game Logic, Player Input and VR Programmer, Narrative Designer
Individual Journal - (https://mahara.dkit.ie/view/view.php?t=j20iJ7OQWph8d5VzoNE6)
Portfolio - (https://mahara.dkit.ie/view/view.php?t=v0ZBk531bmWD7QCzhLKR)
Stephen O'Malley - AI Programmer, VR Programmer, 3D Modeller, Level Designer
Individual Journal - (https://mahara.dkit.ie/view/view.php?t=j9HG1ZPsJUuDYT5fnEyM&fbclid=IwAR2pf2_j9QYJ-dK60tQdX7uMU_cqGWDafSadhYGlHDhufGDfWHvmCqJvVTk)
Portfolio - (https://mahara.dkit.ie/view/view.php?t=ERvNnaX2CzB7l54JLdfb)
Stephen Carroll - Scrum Master, 3D Modeller, Sound Designer, Level Designer
Portfolio - (https://mahara.dkit.ie/view/view.php?t=zBe7Fm601XMSAYThCErt)
Emmett Lynch - UI Programmer, Art Designer, Sound Designer
Individual Journal - (https://mahara.dkit.ie/view/view.php?t=EwS1iQ69ehOJ8LztUnYA)
Portfolio - (https://mahara.dkit.ie/view/view.php?t=0VWtjzGcbyFNChqxPwE1)
CA - Continuous Agony is a game that depicts a completely accurate portrayal of the trials and tribulations of a College Student trying to get their overdue CA assignment uploaded while being pursued and hunted down by a wrathful College Lecturer. CA - Continuous Agony blends elements of horror, stealth, action and comedy to create a unique experience
The target audience for this game are college students because they can relate with the issues and humor. We feel by shining the comedic light on the issues can help possibly alleviate their stress and anxieties even momentarily.