Who are Jolly Dinosaur 2.0?

Brandon Regan - Team Leader, Game Logic, Player Input and VR Programmer, Narrative Designer

Individual Journal - (https://mahara.dkit.ie/view/view.php?t=j20iJ7OQWph8d5VzoNE6)

Portfolio - (https://mahara.dkit.ie/view/view.php?t=v0ZBk531bmWD7QCzhLKR)

Stephen O'Malley - AI Programmer, VR Programmer, 3D Modeller, Level Designer

Individual Journal - (https://mahara.dkit.ie/view/view.php?t=j9HG1ZPsJUuDYT5fnEyM&fbclid=IwAR2pf2_j9QYJ-dK60tQdX7uMU_cqGWDafSadhYGlHDhufGDfWHvmCqJvVTk)

Portfolio - (https://mahara.dkit.ie/view/view.php?t=ERvNnaX2CzB7l54JLdfb)

Stephen Carroll - Scrum Master, 3D Modeller, Sound Designer, Level Designer

Portfolio - (https://mahara.dkit.ie/view/view.php?t=zBe7Fm601XMSAYThCErt)

Emmett Lynch - UI Programmer, Art Designer, Sound Designer, Lead Tester

Individual Journal - (https://mahara.dkit.ie/view/view.php?t=EwS1iQ69ehOJ8LztUnYA)

Portfolio - (https://mahara.dkit.ie/view/view.php?t=0VWtjzGcbyFNChqxPwE1)

Kayleigh Grumley - Lighting technician, Texture designer, 3D modeller and animation-er

Portfolio - https://mahara.dkit.ie/view/view.php?t=xhKwBNojZXMukgP901JE

Game Overview

Our goal as a team is develop a Horror-Comedy game, with elements of stealth, about the trials and tribulations of a College Student trying to upload their overdue CA on time.  Our target demographic is College Students as we believe this is the audience that would best understand and relate to the subject matter and humour.

T-CA3 Summary

Features added

  • Lighting
  • Text message bubbles
  • Lecturer animations
  • Sounds
  • Edge detection shaders
  • Vr (Not being shown but better frame rate but room to be improved)
  • More gags
  • Expanded level states
  • Inventory system (to be fixed)
  • Phone charging (infinite battery for demo)

Issues

General

  • A LOT of CA's due this week

Brandon Regan

  • VR Running pretty slow at the minute.
  • Inventory System not 100% working. Can use items but scrolling through the inventory is not working correctly.
  • Specific Level State issues. When going back to your Locker, the popping sound of a message continually plays for example.

Emmett Lynch

  • Limited variety of sounds implemented.
  • Phone emission slightly obscures the phone screen.
  • Edge detection shader not displaying correctly on certain walls.

Stephen Carroll

  • Lecturer movement animation glitched, jumps to start position when loop finishes.
  • CA problems over the past weeks.
  • Initial ports of model glitched and heavily distorted with biped rigging, eventually fixed in time for presentation.
  • Broken scripting for model animations, fixed.

Kayleigh Grumley

  • Wall clipping, Fix position of walls for better looking game.
  • Lighting still Slightly lagging the game.

T-CA4 Work To Do

Brandon Regan Future Work:

  • Add recorded voice dialogue to the Lecturer
  • Work on VR Performance
  • Fix UI Issues Present in the VR Version
  • Fix Inventory System
  • Work on the Basement game play

Emmett Lynch Future Work:

  • Implement sound mixers to game audio
  • Polish up user interface.
  • Implement the lecturer's footsteps sound effects.

Stephen Carroll Future Work:

  • Polish up Lecturer model.
  • Fix animation loop bug (snapping back to start position on AI movement).
  • Further populate the level with sparking plug sockets.
  • Update basement level textures and models to be consistent with main level. (Phone being the main culprit)

Kayleigh Grumley Future Work:

  • Re texture hallways
  • Animation for lights going out
  • Animation for character pulling phone out of pocket and turning flashlight on
  • Decals eg dirt on floors spots on walls etc.