Technical Journal - November - May / Technical Journal - November - May /
Final Release - Sprint #2

The aim for this sprint in terms of velocity was to be consistently productive and get bug fixes and interactive narration implemented to further benefit the game. Unfortunately, as one team member went radio silent during this sprint, we had to divide this plan between 3 people rather than 4.

Motivation during this sprint ended up being at an all-time low, which resulted in long stretches of work not being done despite the plan agreed upon. We ended up needing to complete 20 hours of work within the 2 final days of the sprint. To add to this, the silent team member suddenly returned to add tasks to the sprint under their name a day before the sprint was due to be completed, marking them as completed as soon as they went in. This resulted in the burndown chart looking much more unorganised and hectic than it already had.

Capture.PNG.60

Due to the fact that we've ended up with so many tasks to complete within the final one-week sprint, motivation seems to have returned and hopefully this will spell a good result for our final release of the project. There's still a lot of work to be done between further bug fixes, testing and trailer creation, but the team is determined to come out on top at the end of this release and have a great game to show for it.

Capture.PNG.61