Spent an extra evening reworking the lights in each scene, changing the lamps from having a light component to having two cone-shaped lights emitting from them instead to make it look like the light is actually coming from the lamp itself. Also reduced the number of light sources in some scenes and changed the mood of lights in the Hallway and MaintenanceRoom scenes.
All lights were changed from baked to mixed so that dynamic objects could still cast shadows and be lit by light sources - this works better for objects thrown around/moved by anomalies.