At the beginning of this final 1-week sprint, the team came together to decide on a plan to complete as many essential backlog items as possible for the Pre-Production release and even allow for some testing towards the second half of the sprint. Most of the work was planned to be completed over the weekend in the sprint, so that ample testing time was left in the final days of the sprint.
However, when it came to actually starting the sprint, the team ran into some issues with motivation on some people's parts. Those that were really dedicated to getting essential work done came out with some amazing results - voice lines and new anomalies were created and some of the planned rooms for the game were laid out and decorated in our Unity project.
In other cases, however, the motivation wasn't there - this resulted in work not being completed, and then work being started on late and the weekend's work essentially being left out. The team has been scrambling to get back on track and clear up everything that's gone wrong in the past day or so, and this has resulted in the Scrum plan being put aside until these issues were resolved.
The team needs to reprioritise the remaining sprint items as soon as possible, which will more than likely involve removing testing from the sprint and holding off on this until next release, and focusing on creating a playable demo of the game. For now, the priority should be getting essential content into the project to be shown to lecturers in our upcoming demonstration. After this, we can plan ahead for what we want to achieve in the Production sprint