Sprint journal /
Sprint 13 - T-CA2 Deliverable

For this sprint, I finished implementing the dynamic weight system, which included restructuring the Weight Information class and updating the story, as the scope of the game was narrowed.

The new plot would involve clan games with the final challenge involves sending a warrior to a sacred place in the woods. The protagonist was chosen, and would quickly realise that wolves and snakes are attacking them, which isn't their normal behaviour. The player would then realise they are caught in the never-ending conflict between Loki, the God of mischief, and Heimdall, the foreknowing God who keeps watch.

I then came up with a short version of the plot, as viewed by the protagonist, now named Erik Einarsson. This could serve as the background narration for a trailer, but the team would need to agree to it.

“It started like every other winter. The clan games are a beloved tradition, and the Hero’s Journey is the most important of them all. A warrior is chosen to venture into the forest and try to find Freyrglade, a mystical clearing that was blessed by the Gods. This year, it was my turn. I knew something was up when the wolves started attacking me, but I didn’t expect to get roped in a conflict between two gods. Now, I could just walk back and give up. But that would be disrespectful of both my clan and the Gods. The only way is forward, and no tricks are going to prevent me from reaching Freyrglade.”