Sprint journal /
Sprint 12 - Playable Game

During this sprint, I added a more complex weight system, which now supports dynamic evolution. The three options are

  • Constant weight - The weight stays the same no matter what happens
  • Linear evolution - The longer a room is able to spawn, the more likely it will spawn
  • Linear evolution with presence reset - The longer a room has not spawned, the more likely it will spawn

I also added a persistence system, which I go over in detail on my Level Generation page.