Tuesday 22nd, Monday 28th October 2019.
Release 1 - Sprint 1. Scrum Master: Caoilinn Hughes
Overview
This week, we focused on the presentation and demonstration of our Paper Prototype.
Product
The main products of this week were:
- Tested Prototype
- Practised Presentation
- Presented Paper Prototype
- Designed Environment Models
- Developed Environment Models
Process
Tested Prototype
We continued to test our prototype ahead of the demonstration on Tuesday. This allowed us to make simple changes to refine our demonstration.
Practised Presentation
We practised our presentation as a group on Tuesday. We began by reciting our lines while looking at the screen, this helped us to remember our cues. Eventually, we were confident enough to practice while looking away from the screen. We timed each practice session to get a feel for how long our presentation was going to be.
Presented Paper Prototype
We presented our prototype on Tuesday. The demonstration went quite well, but the presentation lacked in some areas. I had to stop at one point to review my lines. The demonstration, however, went quite well. Our usage of sound effects was a great hit.
Designed Environment Models
I was tasked with designing the environment models. I already had an idea of how I wanted this to look. I used a pen and paper to draw out my designs. The modular nature of our game meant that I did not have to draw many designs, as each design could be re-used multiple times. I designed three variations of walls, three variations of floors, and three variations of ceilings. I also designed doorways and portcullis gates.
Developed Environment Models
I used 3D Studio Max to develop each of my designs. Christian sent me a placeholder character model as a reference point for my dimensions. I used a 3D camera object to give me an idea of how the environment would look through the eyes of our player. I set the camera field of view to 90, which will reflect the in-game field of view. I created three wall models, three ground models, three ceiling models, one doorway model and one gate model. I also created three variations of columns that would act as a link between each module. I used these variations of these models to create each module. I then used these modules to create the map.
Issues
We began our fourth sprint before beginning release 1. Thankfully, we were notified about this by Gerry. We worked quickly to fix this problem.
The completion date for release 1 was incorrectly set. The date was set to December 10th, although it should have been set to November 26th. Thankfully, Gerry notified us about this. We worked quickly to fix the problem.