This week I was mostly working on other assignments and had little time devoted towards the team project. The time I did spend ended up being fixing some git issues I had in relation to the team project. This was not for a task under scrum and so went as unmarked time spent toward the project.
Unity Highlight Shader
I spent some time on creating a shader that would highlight an object. This would be used when an object would be selected. I looked at Unity and Microsoft Mixed Reality documentation to see best practices. I found that occasionally there can be issues with the hololens and complicated shaders however the shader I created was extremely simple and so was ok for the project. This highlight shader created an outline around an object. This could be coloured any colour and is visible even through walls.
Issues
I spent a lot of time on my other CA's this week and my part of the scrum suffered for this. Everyone else on the team also devoted a lot of time for the projects and so this caused little progress for our burndown.